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How to Use an LMS for Skill Improvement and Training
A Learning Management System (LMS) platform is, by definition, the ideal virtual space for sharing learning modules composed of courses, video lessons, on-demand lectures, etc. That's why using an online course platform like BRAVO! can be a game-changer for the...
EDUCATE Research Training Programme. Gameful è una graduated company!
June has been an intense month, a month in which a great outpouring of energy has been rewarded with equally great satisfaction: Gameful is one of the Graduating Companies of the 'EDUCATE Research Training Programme,' the result of a collaboration between F6S,...
Customer education, what it is and why it’s so important
That companies are not only concerned with employee training is well-known; what we are witnessing today is the rise of 'customer education,' which functions similarly to the lower part of the marketing funnel, dedicated to customer loyalty. In fact, according to...
How to evaluate the effectiveness of a training course
If your job involves creating training courses (whether for businesses or not), you have probably wondered about their effectiveness: 'How can I tell if a course is effective?' 'What are the indicators of training effectiveness?' 'How can I improve my online...
Gamification in the corporate environment: how and why you should use it
Hackathons, online or in-person games, team challenges—these are just a few typical dynamics of gamification that, when applied in corporate settings, contribute to creating and solidifying a company culture. They make repetitive or monotonous tasks enjoyable and...
Corporate learning: the Importance of Improving Together
What does it really mean when we say "employee training" or "corporate learning"? A company is made up of people, and people need to grow and improve for a thousand reasons: to gain greater productivity, receive stimuli and develop their creativity, learn new...
Mobile learning – sounds good! But what actually it is?
Mobile learning, or learning on mobile devices, is the present and future of learning. Learning a language, math, or cooking through an app is something we have all experienced at least once in our lives. The demand for mobile education is so high that an expansion...
Metaverse and Teaching. What will change in learning?
We've become accustomed to remote learning—DAD, online courses, webinars, and Zoom punctuated by phrases like 'are you there?' 'can you hear me well?' 'is everyone here?' 'mute your microphones!' This is undoubtedly the direction education is taking, but is that...
Metaverse news incoming! But what does it have to do with education?
That Zuckerberg is oriented towards the Metaverse is not news: we already talked about it in this article. The recent news is that he is focusing on transforming avatars into 3D, aiming for the typical immersiveness of virtual worlds. But let's go in order and take...
Gamification and the Future: Will it Exist in the Metaverse?
What is the "new" metaverse and why does it concern us all? It's an extremely current buzzword. Since Mark Zuckerberg decided to announce to the world that his company is decisively investing in the development of the metaverse, everyone is talking about it. Mark,...