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Corporate Training for Employees and Managers. How to Choose the Best?
Corporate training is a thriving market that continues to grow. The current expenditure is estimated to be around $300 billion globally and shows no signs of slowing down; in fact, it is likely to continue to grow. Investing in the training of your employees is a...
Gameful and RecrèAction for workplace safety
The first results have been received for one of the ongoing campaigns created by Gameful and RecrèAction for the training and development of 60 employees of a French company operating in the logistics field. This is achieved through a professional development...
How We Transformed Gameful Ltd. into a More Sustainable Business
Reducing the emissions required to carry out various activities. When the Gameful Ltd. project was born, we knew that working across different nations would contribute significantly to pollution by adopting a traditional organizational approach. Therefore, we...
The ecommerce functionality is coming to the BRAVO! and LEARN! LMS platforms!
Big News at Gameful: the platforms are enriched with a new feature dedicated to e-commerce. Thanks to this functionality, users can make their courses directly accessible from their website, allowing their students to log in within the LEARN! platform without...
Condominio Click: the “next door” ‘s gamification
Gamification is our daily bread, we apply it to our services, and even before us, the people behind Gameful, those who work every day alongside our clients, do it. Salvatore Mica is busy with a fantastic project (yes, we know we're biased, but what can you do,...
Engagement design in 24 step
The design of gamification is a very young science and technology. And like any new branch of knowledge that emerges, there is a lot of confusion and misunderstandings. This field is no exception. Each designer creates their own framework, theory, and methodology....
What’s in the future of gamification?
Game-based learning solutions are implemented to enhance the learning experience and achieve better performance outcomes. Techniques such as machine learning, classification, clustering, and information mining constitute a significant part of digital learning. In...
Education in the Metaverse: Infinite Opportunities and Grand Challenges
Virtual reality and augmented reality are making their way into the world of education, undoubtedly fueled by the pandemic, and a new horizon is already emerging: the METAVERSE. No barriers, identities tailored to one's desires, and no geographical limits. The fact...
Business Coaching: What It Is, Its Purpose, and How It Works
To talk about corporate coaching, one cannot overlook mentoring, a similar yet distinct action. In fact, the answers to the questions "what does a corporate mentor do" and "what does a coach do in a company" have similar but non-overlapping responses. We discuss...
Gameful and RécréAction together for GEFCO.
Gameful and RécréAction join forces to launch a training campaign conducted by GEFCO, utilizing gamification to make activities that could otherwise be repetitive and dull fun and engaging. The lessons have been created and managed through the BRAVO! platform and...